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# QThread Class Reference
[QtCore module]

The QThread class provides platform-independent threads. More...

Inherits QObject.

### Types

- enum Priority { IdlePriority, LowestPriority, LowPriority, NormalPriority, ..., InheritPriority }

### Methods

- __init__ (self, QObject parent = None)
- int exec_ (self)
- exit (self, int returnCode = 0)
- bool isFinished (self)
- bool isRunning (self)
- Priority priority (self)
- quit (self)
- run (self)
- setPriority (self, Priority priority)
- setStackSize (self, int stackSize)
- int stackSize (self)
- start (self, Priority priority = QThread.InheritPriority)
- terminate (self)
- bool wait (self, int msecs = ULONG_MAX)

### Static Methods

- QThread currentThread ()
- sip.voidptr currentThreadId ()
- int idealThreadCount ()
- msleep (int)
- setTerminationEnabled (bool enabled = True)
- sleep (int)
- usleep (int)
- yieldCurrentThread ()

### Qt Signals

- void finished ()
- void started ()
- void terminated ()

## Detailed Description

The QThread class provides platform-independent threads.

A QThread represents a separate thread of control within the program; it shares data with all the other threads within the process but executes independently in the way that a separate program does on a multitasking operating system. Instead of starting in `main()`, QThreads begin executing in run(). By default, run() starts the event loop by calling exec_() (see below). To create your own threads, subclass QThread and reimplement run(). For example:

     class MyThread : public QThread
     {
     public:
         void run();
     };

     void MyThread.run()
     {
         QTcpSocket socket;
         // connect QTcpSocket's signals somewhere meaningful
         ...
         socket.connectToHost(hostName, portNumber);
         exec();
     }

This will create a QTcpSocket in the thread and then execute the thread's event loop. Use the start() method to begin execution. Execution ends when you return from run(), just as an application does when it leaves main(). QThread will notifiy you via a signal when the thread is started(), finished(), and terminated(), or you can use isFinished() and isRunning() to query the state of the thread. Use wait() to block until the thread has finished execution.

Each thread gets its own stack from the operating system. The operating system also determines the default size of the stack. You can use setStackSize() to set a custom stack size.

Each QThread can have its own event loop. You can start the event loop by calling exec_(); you can stop it by calling exit() or quit(). Having an event loop in a thread makes it possible to connect signals from other threads to slots in this thread, using a mechanism called queued connections. It also makes it possible to use classes that require the event loop, such as QTimer and QTcpSocket, in the thread. Note, however, that it is not possible to use any widget classes in the thread.

In extreme cases, you may want to forcibly terminate() an executing thread. However, doing so is dangerous and discouraged. Please read the documentation for terminate() and setTerminationEnabled() for detailed information.

The static functions currentThreadId() and currentThread() return identifiers for the currently executing thread. The former returns a platform specific ID for the thread; the latter returns a QThread pointer.

QThread also provides platform independent sleep functions in varying resolutions. Use sleep() for full second resolution, msleep() for millisecond resolution, and usleep() for microsecond resolution.

## Type Documentation

### QThread.Priority

This enum type indicates how the operating system should schedule newly created threads.

Constant | Value | Description
--- | --- | ---
`QThread.IdlePriority` | `0` | scheduled only when no other threads are running.
`QThread.LowestPriority` | `1` | scheduled less often than LowPriority.
`QThread.LowPriority` | `2` | scheduled less often than NormalPriority.
`QThread.NormalPriority` | `3` | the default priority of the operating system.
`QThread.HighPriority` | `4` | scheduled more often than NormalPriority.
`QThread.HighestPriority` | `5` | scheduled more often than HighPriority.
`QThread.TimeCriticalPriority` | `6` | scheduled as often as possible.
`QThread.InheritPriority` | `7` | use the same priority as the creating thread. This is the default.

## Method Documentation

### QThread.__init__ (self, QObject parent = None)

The parent argument, if not None, causes self to be owned by Qt instead of PyQt.

Constructs a new thread with the given parent. The thread does not begin executing until start() is called.

See also start().

### QThread QThread.currentThread ()

Returns a pointer to a QThread which represents the currently executing thread.

### sip.voidptr QThread.currentThreadId ()

Returns the thread handle of the currently executing thread.

Warning: The handle returned by this function is used for internal purposes and should not be used in any application code.

Warning: On Windows, the returned value is a pseudo-handle for the current thread. It can't be used for numerical comparison. i.e., this function returns the DWORD (Windows-Thread ID) returned by the Win32 function getCurrentThreadId(), not the HANDLE (Windows-Thread HANDLE) returned by the Win32 function getCurrentThread().

### int QThread.exec_ (self)

Enters the event loop and waits until exit() is called, returning the value that was passed to exit(). The value returned is 0 if exit() is called via quit().

It is necessary to call this function to start event handling.

See also quit() and exit().

### QThread.exit (self, int returnCode = 0)

Tells the thread's event loop to exit with a return code.

After calling this function, the thread leaves the event loop and returns from the call to QEventLoop.exec(). The QEventLoop.exec() function returns returnCode.

By convention, a returnCode of 0 means success, any non-zero value indicates an error.

Note that unlike the C library function of the same name, this function does return to the caller -- it is event processing that stops.

No QEventLoops will be started anymore in this thread until QThread.exec() has been called again. If the eventloop in QThread.exec() is not running then the next call to QThread.exec() will also return immediately.

See also quit() and QEventLoop.

### int QThread.idealThreadCount ()

Returns the ideal number of threads that can be run on the system. This is done querying the number of processor cores, both real and logical, in the system. This function returns -1 if the number of processor cores could not be detected.

### bool QThread.isFinished (self)

Returns true if the thread is finished; otherwise returns false.

See also isRunning().

### bool QThread.isRunning (self)

Returns true if the thread is running; otherwise returns false.

See also isFinished().

### QThread.msleep (int)

Causes the current thread to sleep for msecs milliseconds.

See also sleep() and usleep().

### Priority QThread.priority (self)

Returns the priority for a running thread. If the thread is not running, this function returns `InheritPriority`.

This function was introduced in Qt 4.1.

See also Priority, setPriority(), and start().

### QThread.quit (self)

This method is also a Qt slot with the C++ signature `void quit()`.

Tells the thread's event loop to exit with return code 0 (success). Equivalent to calling QThread.exit(0).

This function does nothing if the thread does not have an event loop.

See also exit() and QEventLoop.

### QThread.run (self)

The starting point for the thread. After calling start(), the newly created thread calls this function. The default implementation simply calls exec_().

You can reimplemented this function to do other useful work. Returning from this method will end the execution of the thread.

See also start() and wait().

### QThread.setPriority (self, Priority priority)

This function sets the priority for a running thread. If the thread is not running, this function does nothing and returns immediately. Use start() to start a thread with a specific priority.

The priority argument can be any value in the `QThread.Priority` enum except for `InheritPriorty`.

The effect of the priority parameter is dependent on the operating system's scheduling policy. In particular, the priority will be ignored on systems that do not support thread priorities (such as on Linux, see http://linux.die.net/man/2/sched_setscheduler for more details).

This function was introduced in Qt 4.1.

See also Priority, priority(), and start().

### QThread.setStackSize (self, int stackSize)

Sets the maximum stack size for the thread to stackSize. If stackSize is greater than zero, the maximum stack size is set to stackSize bytes, otherwise the maximum stack size is automatically determined by the operating system.

Warning: Most operating systems place minimum and maximum limits on thread stack sizes. The thread will fail to start if the stack size is outside these limits.

See also stackSize().

### QThread.setTerminationEnabled (bool enabled = True)

Enables or disables termination of the current thread based on the enabled parameter. The thread must have been started by QThread.

When enabled is false, termination is disabled. Future calls to QThread.terminate() will return immediately without effect. Instead, the termination is deferred until termination is enabled.

When enabled is true, termination is enabled. Future calls to QThread.terminate() will terminate the thread normally. If termination has been deferred (i.e. QThread.terminate() was called with termination disabled), this function will terminate the calling thread immediately. Note that this function will not return in this case.

See also terminate().

### QThread.sleep (int)

Forces the current thread to sleep for secs seconds.

See also msleep() and usleep().

### int QThread.stackSize (self)

Returns the maximum stack size for the thread (if set with setStackSize()); otherwise returns zero.

See also setStackSize().

### QThread.start (self, Priority priority = QThread.InheritPriority)

This method is also a Qt slot with the C++ signature `void start(QThread::Priority = QThread.InheritPriority)`.

Begins execution of the thread by calling run(), which should be reimplemented in a QThread subclass to contain your code. The operating system will schedule the thread according to the priority parameter. If the thread is already running, this function does nothing.

The effect of the priority parameter is dependent on the operating system's scheduling policy. In particular, the priority will be ignored on systems that do not support thread priorities (such as on Linux, see http://linux.die.net/man/2/sched_setscheduler for more details).

See also run() and terminate().

### QThread.terminate (self)

This method is also a Qt slot with the C++ signature `void terminate()`.

Terminates the execution of the thread. The thread may or may not be terminated immediately, depending on the operating systems scheduling policies. Use QThread.wait() after terminate() for synchronous termination.

When the thread is terminated, all threads waiting for the thread to finish will be woken up.

Warning: This function is dangerous and its use is discouraged. The thread can be terminated at any point in its code path. Threads can be terminated while modifying data. There is no chance for the thread to clean up after itself, unlock any held mutexes, etc. In short, use this function only if absolutely necessary.

Termination can be explicitly enabled or disabled by calling QThread.setTerminationEnabled(). Calling this function while termination is disabled results in the termination being deferred, until termination is re-enabled. See the documentation of QThread.setTerminationEnabled() for more information.

See also setTerminationEnabled().

### QThread.usleep (int)

Causes the current thread to sleep for usecs microseconds.

See also sleep() and msleep().

### bool QThread.wait (self, int msecs = ULONG_MAX)

Blocks the thread until either of these conditions is met:

- The thread associated with this QThread object has finished execution (i.e. when it returns from run()). This function will return true if the thread has finished. It also returns true if the thread has not been started yet.
- time milliseconds has elapsed. If time is ULONG_MAX (the default), then the wait will never timeout (the thread must return from run()). This function will return false if the wait timed out.

This provides similar functionality to the POSIX `pthread_join()` function.

See also sleep() and terminate().

### QThread.yieldCurrentThread ()

Yields execution of the current thread to another runnable thread, if any. Note that the operating system decides to which thread to switch.

## Qt Signal Documentation

### void finished ()

This is the default overload of this signal.

This signal is emitted when the thread has finished executing.

See also started() and terminated().

### void started ()

This is the default overload of this signal.

This signal is emitted when the thread starts executing.

See also finished() and terminated().

### void terminated ()

This is the default overload of this signal.

This signal is emitted when the thread is terminated.

See also started() and finished().