//==================
// Window Settings
//==================
window_width = 800				//Application window width
window_height = 600				//Application window height
window_main_screen = 0				//For multiscreen desktops tell which screen is our main one, can be 0 or 1
window_maximised = 0				//Do we want to maximise the window on startup
window_consolle = 1				//Do we want a debug consolle

//==================
// Mouse Settings
//==================
mouse_wheel_sensitivity = 100.0			//Sets the mouse wheel sensitivity

//==================
// View Settings
//==================
view_background_colour = 255 255 255		//What colour do we want the background
view_volume_toggle = 1 				//Toggles the volume rendering
view_isosurface_toggle = 1			//Toggles the isosurfaces
view_slice_draw_mode = 0			//Tells what style of slices we want to draw 0,1,2,3 (off, wire, solid, alphamasked)
view_BB_toggle = 0				//Do we want a bounding box
view_bb_colour = 0 0 0				//What colour do we want the bounding box
view_cursor_toggle = 0				//Do we want a cursor
view_fps_toggle = 0				//Do we want the frames per second to be displayed
view_axis_toggle = 0				//Do we want the axis displayed
view_scalebar_toggle = 1			//Do we want a scale bar
view_light_toggle = 0				//Do we want to view the light
view_stereo_toggle = 0				//Do we want to turn on stereo rendering
view_stereo_mode = 0				//0 for Right/Left quad buffer method, 1 for Red/Blue Anaglyth, 2 for Red/Green, 3 for Red/Cyan
view_stereo_seperation = 0.1			//Defaul eye seperation value for stereo rendering
view_default_orientation = "BACK"		//Specifies which orientation is the default view, can be: FRONT, BACK, LEFT, RIGHT, TOP or BOTTOM
view_gldrawbuffer = "GL_BACK"		//Specifies the glDrawBuffer() mode, supported modes GL_FRONT_AND_BACK, GL_FRONT, GL_BACK

//==================
// Volume Settings
//==================
volume_render_mode = 2				//rendering mode, 1: 2D Textures, 2: 3D Textures, 3: 3D Texture single pass 4: 3D Texture Bricks 5: 2D Multitextures
volume_lodonmove_toggle = 0			//Toggles the LOD on move
volume_quality = 10				//Volume Render Quality (should be less or equal to volume_maxquality)
volume_quality_onmove = 5			//Volume Render Quality on Mouse Move (should be less or equal to volume_maxquality_onmove)
volume_maxquality = 20				//Volume Render Max Quality
volume_maxquality_onmove = 10			//Volume Render Max Quality on Mouse Move
volume_postprocess = 1				//Do we want to postprocess our rendering
volume_postprocess_amount = 100			//How much unsharp mask shall we add in (%)
volume_maxsize = 512				//Maximum size of volume must be n^2

//==================
// File Settings
//==================
//(NB) paths can be RELATIVE ie: "Data\CylindersRGB.dat" 
// or ABSOLUTE ie: "C:\MyStuff\SomeDirName\Data\CylindersRGB.dat"

file_last_working_dir = "F:\jerome\Data\Plant2"						//Tell the app where our default DATA directory is
file_defaul_movie_dir = "C:/Documents and Settings/red08xgu/Desktop/movie test"		//Tell the app where our default MOVIE saving directory is
file_default_filename = "Data\Antiriniuhm_Meristem (r512g110usmall).dat"		//Tell the app to load a file at startup, (FOR presentations)
file_type = 2										//Tell the app what our default file type is (FOR presentations)

